Post by code on Jan 20, 2011 17:41:59 GMT -5
Must be approved by 2 admins in order to have a talent. (More may be added. If you have an idea for a talent or know one I forgot then send a pm to an admin with a full description.
Normal Talents that require the use of the One Power
Cloud Dancing
The ability to manipulate the weather to a great degree. Requires strength in Air and Water.
Concealment
The ability to bend light around a person or object rendering them invisible, though movement makes the object appear apart from surroundings. Requires strength in Air and Fire.
Earth Singing
The Ability to manipulate the movements of the earth to create earthquakes, avalanches, and the like. Requires strength in Earth.
Elementalism
The ability to be attuned towards one element completely. This allows you to have a 19 or 20 in your strength of that element.
Healing
The ability to Heal wounds in moments. Requires strength in Air, Water and Spirit.
Illusion
The ability to create illusions of a greater detail than Concealment and Mirror of Mists, and can be attached to moving objects. Requires strength in Air, Fire and Spirit.
Mirror of Mists
The ability to manipulate one's appearance. Requires strength in Fire and Air.
Shielding
The ability temporarily separate a person from the One Power with a shield. Requires strength in Spirit.
Shield Stretching
The ability to create shields that are virtually impossible to break. Requires strength in Spirit.
Slashing
The ability to cut other's weaves. Requires strength in Spirit and Fire.
Warding
The ability to protect an area from anything, from Shadowspawn to eavesdropping. Requires strength in Spirit.
Wave Dancing
The ability to manipulate bodies of water. Requires strength in Water.
Rare Talents that require the use of the One Power
Balefire
Burns someone form the Pattern of Time and even removes them for some time leading up to their death. Requires strength in all Powers. Not a weave of the Light.
Duplicating Ta'veren
The ability to duplicate the twisting effect of a Ta'veren. Requires no specific strength in the Power.
Foretelling
The ability to read the Pattern at infrequent moments in one's life. Requires no specific strength in the Power.
Reading Residues
The ability to read weaves after they have faded. Requires no specific strength in the Power.
Unweaving
The ability to unravel one's weaves. Requires no specific strength in the Power.
Aligning the Matrix
The ability to strengthen metals and alloys. Requires strength in Earth.
Angreal Creation
The ability to create Angreal. Requires strength in Spirit and Earth.
Compulsion
The ability to subjugate a person's will. Requires strength in all Powers. Not a weave of the Light.
Delving
The ability to locate and extract pure ores from the earth. Requires strength in Earth.
Inverting Weaves
The ability to create a weave invisible to everyone but one's self. Requires no specific strength in the Power.
Keeping
The ability to keep perishable goods fresh for as long as the weave remains in place. Requires strength in Water and Air.
Masking the Glow
The ability to hide the ability to channel. Requires strength in Spirit.
Milking Tears
The ability to exaggerate and feed emotions. Requires strength in Spirit. Not a weave of the Light.
Skimming
The ability to step outside of the pattern and reach any place in the world within one hour. Requires strength in all Powers.
Spinning Earthfire
The ability to create eruptions of lava, or columns of fire. Requires strength in Fire and Earth.
Read Ter'angreal
The ability to identify the use of a ter'angreal. Requires strength in Spirit.
Traveling
The ability to move from place to place without moving on the intervening ground. Requires great strength in all Powers.
Normal Talents without the use of the One Power
Blademaster
A master of the art of the sword.
Bowmaster
A skilled master in all things concerning the bow.
Daes Dae'mar
One skilled in the Great Game of Houses. Adept in intrigue and subtlety.
Listening to the Wind
The ability to sense the weather or the turn of social events.
Mounted Combat
The ability to fight while riding a horse or another beast of burden.
Spearmaster
One skilled in the dance of the spears.
Old Tongue- One who can speak the language efficiently, and is able to read and write it.
Rare Talents without the use of the One Power
Auras
The ability to see precognitive auras around people.
Dreamer
The ability to have precognitive dreams (though not as exact as foretelling or Auras).
Dream Walking
The ability to enter Tel'aran'rhiod and move in it
Seeing Ta'veren
The ability to identify those around whom the Pattern moves.
Sniffing
The ability to smell violence whether it took place days ago.
Tree singing
The ability to influence the growth of plants.
Weaponsmaster
The ability to use every type of weapon fairly to exceptionally well and comfortably. These people usually wield a heron-marked blade.
Wolfkin
The ability to converse with wolves and enter Tel'aran'rhiod.
Normal Talents that require the use of the One Power
Cloud Dancing
The ability to manipulate the weather to a great degree. Requires strength in Air and Water.
Concealment
The ability to bend light around a person or object rendering them invisible, though movement makes the object appear apart from surroundings. Requires strength in Air and Fire.
Earth Singing
The Ability to manipulate the movements of the earth to create earthquakes, avalanches, and the like. Requires strength in Earth.
Elementalism
The ability to be attuned towards one element completely. This allows you to have a 19 or 20 in your strength of that element.
Healing
The ability to Heal wounds in moments. Requires strength in Air, Water and Spirit.
Illusion
The ability to create illusions of a greater detail than Concealment and Mirror of Mists, and can be attached to moving objects. Requires strength in Air, Fire and Spirit.
Mirror of Mists
The ability to manipulate one's appearance. Requires strength in Fire and Air.
Shielding
The ability temporarily separate a person from the One Power with a shield. Requires strength in Spirit.
Shield Stretching
The ability to create shields that are virtually impossible to break. Requires strength in Spirit.
Slashing
The ability to cut other's weaves. Requires strength in Spirit and Fire.
Warding
The ability to protect an area from anything, from Shadowspawn to eavesdropping. Requires strength in Spirit.
Wave Dancing
The ability to manipulate bodies of water. Requires strength in Water.
Rare Talents that require the use of the One Power
Balefire
Burns someone form the Pattern of Time and even removes them for some time leading up to their death. Requires strength in all Powers. Not a weave of the Light.
Duplicating Ta'veren
The ability to duplicate the twisting effect of a Ta'veren. Requires no specific strength in the Power.
Foretelling
The ability to read the Pattern at infrequent moments in one's life. Requires no specific strength in the Power.
Reading Residues
The ability to read weaves after they have faded. Requires no specific strength in the Power.
Unweaving
The ability to unravel one's weaves. Requires no specific strength in the Power.
Aligning the Matrix
The ability to strengthen metals and alloys. Requires strength in Earth.
Angreal Creation
The ability to create Angreal. Requires strength in Spirit and Earth.
Compulsion
The ability to subjugate a person's will. Requires strength in all Powers. Not a weave of the Light.
Delving
The ability to locate and extract pure ores from the earth. Requires strength in Earth.
Inverting Weaves
The ability to create a weave invisible to everyone but one's self. Requires no specific strength in the Power.
Keeping
The ability to keep perishable goods fresh for as long as the weave remains in place. Requires strength in Water and Air.
Masking the Glow
The ability to hide the ability to channel. Requires strength in Spirit.
Milking Tears
The ability to exaggerate and feed emotions. Requires strength in Spirit. Not a weave of the Light.
Skimming
The ability to step outside of the pattern and reach any place in the world within one hour. Requires strength in all Powers.
Spinning Earthfire
The ability to create eruptions of lava, or columns of fire. Requires strength in Fire and Earth.
Read Ter'angreal
The ability to identify the use of a ter'angreal. Requires strength in Spirit.
Traveling
The ability to move from place to place without moving on the intervening ground. Requires great strength in all Powers.
Normal Talents without the use of the One Power
Blademaster
A master of the art of the sword.
Bowmaster
A skilled master in all things concerning the bow.
Daes Dae'mar
One skilled in the Great Game of Houses. Adept in intrigue and subtlety.
Listening to the Wind
The ability to sense the weather or the turn of social events.
Mounted Combat
The ability to fight while riding a horse or another beast of burden.
Spearmaster
One skilled in the dance of the spears.
Old Tongue- One who can speak the language efficiently, and is able to read and write it.
Rare Talents without the use of the One Power
Auras
The ability to see precognitive auras around people.
Dreamer
The ability to have precognitive dreams (though not as exact as foretelling or Auras).
Dream Walking
The ability to enter Tel'aran'rhiod and move in it
Seeing Ta'veren
The ability to identify those around whom the Pattern moves.
Sniffing
The ability to smell violence whether it took place days ago.
Tree singing
The ability to influence the growth of plants.
Weaponsmaster
The ability to use every type of weapon fairly to exceptionally well and comfortably. These people usually wield a heron-marked blade.
Wolfkin
The ability to converse with wolves and enter Tel'aran'rhiod.